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Unlike Forza and DiRT and other games which immediately throw you in something tasty, Gran Turismo 7 is all about the grind and racing your way up the ladder. With that in mind, the first few hours are a refreshing or somewhat restrictive experience – depending on what you like about car culture.
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In fact, the first few hours could broadly take place in almost any GT besides Gran Turismo Sport and the odd Prologue. Most things: aside from the Music Rally mode which you’re thrown into at the beginning, and a Café which gives you extra facts and helps steer you through the game’s content – this is like every other Gran Turismo game. If you have, then you’ll already know what to expect from Gran Turismo 7 because it’s basically the best of all the GT7 games in a ray-traced, polished package. If you haven’t, it’s worth reading this review. It’s a lot to take in for those new to the franchise, and it’s why our tour guide, Sarah, asks if we’ve done any of this before. Just like the older games, there’s a licence centre, racing area and places to buy new and used cars – but this time there’s also a café which we’ll get to later. After the stripped-down feel of Gran Turismo Sport, it’s a welcome nod to the games that built the GT mythos. The story modeĪfter that, you’re shuffled over to the Home Map, an area where you’ll spend most of your time. Even in these first tentative laps, this feels like the essence of Gran Turismo only now made to look and feel as good as we thought it did in 1998. And after we try a little too much throttle, the tyres on our Porsche screech and shudder through the controller too. Every car we pass shows up on the right-hand side of the screen, reminding us of the depth in GT7’s new car roster.Īs I skip our left wheels across the kerbs, the left side of our controller vibrates. In fact, it takes a while for us to notice the cars we’re passing: we outbrake a showroom clean BMW 3.0 CSL before passing an immaculate Mk1 Golf in a left hander.